Superdimensional Robot Galaxy Destroyer
LIGHT

Superdimensional Robot Galaxy Destroyer

  • ATK:
  • 5000

  • DEF:
  • 2000

  • View:
  • 6332




3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
61± 6/ 100
Power Score
Intrinsic 61
Deck 61

Superdimensional Robot Galaxy Destroyer — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 61 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Boss/End-board

Why it scores here

The card's real value is its effect: one Xyz material clears every opponent Spell/Trap, and the opponent cannot respond with Spell/Trap activations, so it is hard to play around for S/T-based decks. The 5000 ATK and the Rank 10 body earn nothing on their own, and the Rank 10 summon, which needs three Level 10 monsters, caps accessibility. The score is held back by the lack of monster interaction, the thin material value, and the absence of any combo data. The 400-deck sample is conditioned on the card being present, so its 100% figure does not raise the score beyond the deck-synergy term.

Axis scores

Axis Score Evidence
Accessibility 55 Rank 10 summon needs three Level 10 monsters, and the card runs in all 400 sampled decks, but the sample is conditioned on containing it and no starter or searched stats exist (inferred).
Combo & Conversion 50 One material converts into a mass Spell/Trap destruction, but there are no combo boards to confirm what follows (verified text, no combo evidence).
Resource Economy 62 Detaching one material to destroy all opponent Spell/Trap cards is a strong card-count swing, but it gives no self-refuel or draw (verified text, inferred ratio).
Effect & Interaction 70 Mass Spell/Trap destruction that cannot be answered with Spell/Trap responses is strong against S/T-reliant hands, but it does not touch monsters (verified text).
Material Utility 20 As a Xyz monster it is not a standard Level material for other summons, so its body value is low (inferred from frame and rank).
Resilience & Flexibility 50 Reusable once per turn while material remains, but the effect is lost once the monster leaves the field and it is a single copy (verified text, inferred).
Deck-Building Efficiency 60 Mostly a 1-copy extra-deck slot (379 of 400 decks run one copy, average 1.06), with no garnets, but it needs Level 10 bodies (observed).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Boss/End-board. Intrinsic ≈ 61, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys all opponent Spell/Trap cards for one material, once per turn
  • Opponent cannot respond with Spell/Trap activations to the effect
  • Played in Train and Railway builds across many archetypes, at one copy each

Weaknesses

  • Does not affect opponent monsters
  • Needs a Rank 10 summon from three Level 10 monsters
  • Single-copy extra-deck slot with no redundancy inside the line

Counters / choke points

  • Monster-based interaction or negation that stops the activation
  • Decks that run few or no Spell/Trap cards

Best use

Board breaker that clears opponent Spell/Trap cards on the Rank 10 Train line. Decks: Train, Railway. Suggested copies: 1.

Evidence & gaps

  • Verified: Xyz Rank 10 requiring three Level 10 monsters; Once per turn: detach 1 Xyz Material to destroy all opponent Spell/Trap cards; Opponent cannot activate Spell/Trap cards in response to the effect; Formats: TCG, OCG, MasterDuel
  • Observed: Present in 400 of 400 sampled decks, average 1.06 copies, 379 at one copy; Spread across 100 distinct archetypes; 66.8% of decks in gameplay type 7; Top partner Ash Blossom & Joyous Spring in 63% of sampled decks; Four guides mention it, with Railway and Train as its home decks
  • Inferred: Effect is Spell/Trap-only, so monsters are unaffected; Xyz body is not a standard Level material for other summons; Board breaker is the primary role, with Boss/End-board as secondary
  • Data gaps: No combo evidence: combo conversion and starter/material shares are text-only inference Deck sample is conditioned on containing the card (matched_reference CardId), so 400/400 is not an inclusion rate usage statistics covers one archetype (G Golem, 100%), which is not informative No banlist token; copies assumed up to 3 No level data for partner monsters, so the three-Level-10 requirement is not checked against them Archetype is null; no archetype-level context











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